Senin, 18 April 2011

Computer game addiction and a great mistake to parents with children

In 2007, the American Psychiatric Association (APA) issued a statement concerning the inclusion of "video game addiction" as a formal disruption in the next published version of the diagnostic and Statistical Manual of mental disorders (DSM).

Despite acknowledging that "a child who spends an excessive amount of time video games may be exposed to violence and may be at greater risk for behavioral health and other problems, the APA has concluded that the video game addiction did not justify the official diagnostic mode at the time. However, the Union also stated that the inclusion in future could be seen versions of the DSM "If science justifies it."

Whether video game or computer game addiction officially designated as a clinical disorder, some players demonstrate clearly unhealthy and excessive levels of the game.

For example, a teenager who constantly spends most of the non-school hours playing computer games, video games selects for spending time with friends, activities that used to enjoy, and have worse school grades may indeed have a problem maintaining computer gaming habits under control.

In cases like these, parents often attempt to intervene and help their child develop healthier and more modest gaming habits.

An easy mistake to make

Unfortunately, well-intentioned parents occasionally makes critical mistake that can reduce the likelihood of a successful intervention.

The crash about creating the boy admitted that he is "addicted".

For more treatments and interventions, drug addiction is considered a must recognise addiction and to admit that there is a problem. For example, overcoming alcoholism is much more likely if one recognizes the addiction and how much damage has been caused in her life.

However, for children and adolescents do not * parents * need to convince that problematic play, or that they are addicted to video games. A strong State of denial about harmful effects is almost prerequisite to addicted to develop and persist. Those who are dependent on video games (children, adolescents and adults) will refuse negative consequences of excessive gaming and debase their habits will affect how others who care for them.

Even as are numerous negative consequences to others (failing grades, deteriorating health and poor interpersonal relationships), a teenager can explain those facts in a way that does not go games on the computer. The objective is to rationalize and justify their behaviour, in order to continue gaming. With children and teenagers, parents do not need to stop to reach "rock bottom" because to prepare change on their behalf before it is ready or willing to recognize the problem.

As mentioned earlier, in contrast to the adult who is addicted to a substance or a behaviour (e.g. alcohol, drugs, gambling and games on the computer), a child does not have to admit that he is addicted to games for change to happen. Parents have the power (or can regain the power) to make decisions that are in the best interests of the child. Yes, you must specify the grounds for decisions, but they don't need to convince * the * child that reasoning is correct before taking action.

Is there hope?

When clear limits are set and enforced when expected consequences for violations, where the rewards for cooperation is possible, when the ease of access, when alternative activities are encouraged and when reduced activation, children and adolescents to recover from computer game addiction … even if never fully recognized this as a problem.

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